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22 Reviews | 0 w/ Responses
"IMO Best one so far - Much improved since Ep 1"
This episode was great. It had a nice mix of storyand (lol) "mindless violence", and although it was quite long, I really enjoyed watching through it. The episode also had some good comedy in it :) I can see some definite improvement from the first episode to this one.
Prev. episode summary is also a nice add-on, and good thing u added the skip. Kinda long though, but I guess thats what happens when its not voiced ( the intro). Speaking of voiced...old goombas droning on. I heartily support Shadow's attitue towards that. (Now looking at my review I think I droned on too...)
Pros:
-"Over 9000" intentionally used again :D +1
-More story +1
-More Wario/Waluigi comedy +1 (+ an extra .5 for the Banana Joe)
-Sonic's XD. Gotta love that. +1
-Old-skool. +1
-Luigi's...er...(the event where he's running into the pipe, followed by Stufwell's T.T) +.5
-Luigi + Sea of Bloopers =P OWNED +1
-Mecha Sonic looking stupid ("...wasting time looking for drowned rats.") +.5
-Missles...Finally some explosives. +.5
-Good plot with the Minus World and the Pipe Maze. +1
-Plot twist w/ Bowser's kidnapping (I have to say that I did not expect Bowser to do a cliche Peach kidnapping) +1.5
-Overall, nice music that fits the mood. +1
-Awesome voice acting by araskin500 and pthouse. +2
Cons:
-You used 3D in what should be a 2D setting T.T (see the part where cape mario v M.Sonic in the air exchanging punches/kicks) -1
-Moving BG is not smooth when cape mario & mecha sonic fly up (its mabye a couple of bytes off, so there appear to be breaks every time the BG loops. Same with Luigi's moment) -1
-The charge on the spin dash I did not like...I think its more the blue orbs being concentrated rather than the fact that they pause (albeit saying something) before attacking, but yeah... -1
-Buttons on the main menu...I dont like that ur using the same SFX for the SMBZ Logo and for the buttons (plus it just doesnt seem synced with the button press and the sound) -.5
-Time bewteen two scenes: I felt that some of the video between two scenes could have been split to make smaller scenes. -.5
Neutral Ground (somwehere between the Pipe Maze and the Minus World :P)
-The Doomship: I think that the image could be ripped from a Star Wars Imperial Destroyer, but since its just a screen image, I guess it doesn't matter too much.
-Luigi going into the mushroom house...its OK I guess...are u going to turn it into a running gag? o.0
-Mecha Mario (w/e): Neutral as of now because its simply some foreshadowing atm.
-Prof. Frankly's long monologue: Long + boring, but I suppose a character trait.
So overall AWESOME job on this episode. I think it was well worth the wait, and I hope you will continue to make your pwnage episodes in this great series. Can't wait for #8.
Final Score: 9/10
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The concept of the game is pretty good, and you have a fair number of obstacles; its a pretty simple game, which isn't always bad. However, it was too easy, there needs to be harder difficulties, and the bullet cannon really should be relocated to directly on the side. Also, you need a return-to-menu button at the end.
I like the music choice ^_^
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Those old guys just looked messed up but other than that omfg lmfao totally hilarious.
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Really liked it, much more action and all that stuff. It kinda felt like a conclusion, where the heroes got back the emeralds. You better keep up the standard and shoot above it ;)
Ok now for, well you know. At one time, when luigi was retracted into the shell, I saw a bit of his arm sticking out, is that supposed to be there or what?
Next, the zooming in when waluigi hits the screen (it is the screen right?) makes waluigi look more like a bunch of pixels, and that doesnt look good, although Ill let it go because its a sprite movie.
Music fit in well with scenes, and the selection was good. Plot kinda concludes and deepens at the same time ;)
One last thing: When mario is on the block that previously had the fire flower, and the view becomes 3D, the block faces dont match, and extra black pixels on corners isn't good. That's like the only piece of graphic I could think of that needs to be improved
So anyways, keep up the good work, and hope episode 7 is even better (not saying this wasnt)
Score: 9.1/10
P.S. Nice joob on getting your own section for the Super Mario Bros Z series!
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First thing I want to say is good job on the game! I did like it, but there are some things, in my opinion, that you could work on.
The save feature didn't really work for me, but mabye that's because of my computer. Also, you could have made a instruction/tutorial for the game, as it got confusing at first.
I liked the buildings, but you could add more, plus more upgrades, mabye even troop variety. Also, they were kinda expensive for the value. I don't get what the road upgrade in the middle is for, though.
The ammo prices were good, but it cuold use some more weapons. Mabye more enemies and longer levels.
Anyways, keep up the good work!
Rate: 8.3/10
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The style of the game is pretty good, along with graphics. The money earned and power consumed + spending is pretty balbanced out, which is good.
However, there are quite a few things, IMO, that you could improve on. First of all, you really should have like different turrets for more power and effects instead of just upgrading damage on one type of turret. Another thing is that there isn't anything to heal the turrets, although I am less concerned about that.
The factory was NOT worth the time needed to charge up to build a factory, especially on mission 3. Also, there should be more variety of powerups and bonuses, and the already mentioned different turrets.
Too short: Needs more variety of enemies as well as more levels.
In the second mission, I think you didn't have sufficient power in the beginning, since you got armed enemies from the start; the most # of turrets you could build was 5 in the beginning, and the vehicles would soon start to destroy and penetrate defences. I think that was the hardest level.
Don't add the "skip level" thing. It's cheap. You could add a save option, but I don't mind that much.
So overall, your graphics and balance is pretty good, but you need to work on more levels and upgrades.
Rating: 6.7/10 (Fair)
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I thoroughly enjoyed playing this game, and it was great!!! Graphics are great, especially for 2-D shaped (they do look flat in the shop screen :P), the variety is pretty good as is damage, shielding, etc. with the items. Lol, some of the names were good and fit well wit the name of the arena contest. Prices and rewards were good and balanced, as was the enemy.
One thing I seem to have a problem with is that it isn't really Firefox-friendly; it always closes out in Firefox. But w/e.
I guess you could make it longer, it was kinda short. Also, make more fun challenges with specific rules like you did with the Hammertime. Also, I guess you could use some more types and just more weapons, armor, and chassis, mabye considering having some of them having sp. effects like being able to support 2 specific types of weapons, but whatever. I however don't like the limit of # of bots, I think the restriction should be a bit higher, but you set the max # of bots usable in a fight to 5.
Could use more music.
Don't make cheap items like the Neverlax. It ruins the fun.
More features if you can come up with them.
Mabye a make-your-own fight, but it's your game, so whatever you decide.
So anyways, excellent job again, keep up the good work, and I look foward to your next BotArena! (If you're making another)
Rating: 9.3/10 (Super Excellent!!(lol))
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"Pretty good, could use some improvements."
I liked the graphics, they were very well done, gameplay was good, kinda challenging in the beginning for me, but then it got easier.
There are some things I want to point out, for example, I was wondering why you had the tank that fired two regular bullets introduced first, then have a tank that fired the same bullet but with one bullet introduced in a later level. That really makes no sense.
Also, the special items like the bomb shouldn't be evenly priced together, since their effects are not on an equal scale. Since it was thirty levels, I'll let it slide, but if you do more levels, you should have more powerups, as well as different guns, more variety of enemies, and mabye even different fields.
I don't get what "power" is supposed to be for, but whatever, since it never really effected my gameplay, in my opinion. Also, the rapid upgrades aren't having much effect unless you buy a lot of them. You should make them more expensive and more effective.
The second shield costs a little too much, I mean come on, 10k?
Overall, you could use a little more variety and powerups, but everything else seems to be fine. I like the graphics a lot. Keep up the good work!
Score: 7.7/10 (Pretty good!)
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This flash PWNS!!!!! There's really not much to improve on, well, I guess you could improve graphics on that Gameboy Radar thing, but everything else is excellent!!!!! The plot is really interesting and exciting, and very well made! You really did well on this flash! I look forward to your next episode! (Overall score: 9.8/10)
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Honestly, DOES ANYONE SCORE NOT BASED ON WHICH CHARACTER DIES?
Quite interesting, I guess you could use better graphics lol. Also, does Sonic appear for no reason, and what, does sonic attack mario just because of rivalry or what?
Also, when Link said the spell, did mario or sonic get healed, or both?
Lol, nice Darth Vader pet thing, that was funny.
All in all, it's pretty interesting. I give it: (8.3/10)
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